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Bloom

Made with Léna Loth, Robin Seignolles, Corentin Castric, Maxime Congy, Elisa Knopp

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Bloom is an adventure game inspired by the first zelda games. But no fighting here.

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You play a little cactus and a flower you find at the beginning of the game, and you help her save her country struck by a terrible drought.

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All the game is about sending the flower to different objects or enemies to progress and find where to go. Understanding the world and being amazed by the wonderful landscapes.

 

What I did:

 

- Designing the main mecanics, creating a simple system that can be used in a lot of different situations serving the narrative intentions

- Level design of the different levels and how to expose the different uses of the mechanic

- Narration and dialogue 

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