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Brume (WIP)
In Brume, 2 teams of three divinities fight to bring back balance in the energy of the world.
The gameplay is based around trying to obtain informations about ennemies and set up quick and deadly ambushes.
Working on an online multiplayer is a good opportunity to really dive into intentions and how to deliver them.
What I do:
- Designing three opposite but complemantary characters
- Creating micro and macro systems for a complete and unique experience
- Creating a deep and inspired narration suited for competitive games

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