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Brume (WIP)

In Brume, 2 teams of three divinities fight to bring back balance in the energy of the world.

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The gameplay is based around trying to obtain informations about ennemies and set up quick and deadly ambushes.  

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Working on an online multiplayer is a good opportunity to really dive into intentions and how to deliver them.

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What I do:

 

- Designing three opposite but complemantary characters

- Creating micro and macro systems for a complete and unique experience

- Creating a deep and inspired narration suited for competitive games

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