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Homerun
Made with Antoine Destailleurs
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Homerun is little Wario Ware type game. You play as a little fox trying to hit all the balls on 3 different lanes. As a rhythm game, all balls are timed to be hit at a precise rhythm.
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The gameplay is 20 seconds long, but there are 3 levels of difficulty. In every level, the difficulty increases, so too does the pressure. At the end of the level, a huge ball appears. Hitting it is the final pressure release, the satisfaction of being victorious.
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What I did:
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- Concept and how to make the game understandable and enjoyable in only 20 seconds
- Level design of patterns matching bpm and difficulty
- Programming in C#
- Integrating assets and animations in Unity
- Music and sound design


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